• Feature suggestion: bidding-only training with auction comparison

      Hello @funbridge and @BBO

      I am a beginner bridge player and use online platforms such as Funbridge and Bridge Base Online to practice. I would like to suggest a training mode focused specifically on the bidding phase.

      The problem I often run into is this: once I start a practice deal, I usually have to continue through the whole deal, even if my bidding was clearly wrong. As a beginner, my auction often goes off track early. Then I have to play out a contract that resulted from a bad auction, which can be discouraging and less useful as a learning experience.

      The feature I would love to see is a “Bidding Trainer” or “Auction Practice” mode designed for beginners and improving players.

      The core idea:

      A player is shown a deal and goes through the bidding only. After the auction ends, the platform provides immediate feedback, explains the recommended contract, and lets the player either retry the auction or move to a new deal. Playing the hand would be optional, not mandatory.

      One feedback feature I would especially like is a comparison with other players using the same bidding system.

      For example, after I complete the auction, the platform could show:

      • “18% of players using your bidding system followed the same auction.”

      • “42% reached 4 hearts.”

      • “27% stopped in 3 hearts.”

      • “9% bid 3NT.”

      • “Expert players most often reached 4 hearts.”

      • “Your auction diverged from the most common auction at your second bid.”

      This would be extremely useful because bridge bidding is not only about whether the final contract is good. It is also about understanding whether my choices are normal, unusual, too aggressive, too passive, or based on a misunderstanding.

      To make the comparison fair, the statistics should be filtered by bidding system. For example, players using 2/1 Game Force should be compared with other 2/1 players, SAYC players with SAYC players, Acol players with Acol players, and so on. Otherwise, the auction comparison could be misleading.

      Possible feedback:

      1. Same-auction percentage
        Show how many players using the same system made the exact same sequence of bids.

      2. Final-contract distribution
        Show the percentage of players who reached each final contract.

      3. Divergence point
        Show the first bid where my auction differed from the most common auction.

      4. Peer-group filters
        Let users compare against:

      • all players

      • players using the same bidding system

      • players at the same level

      • stronger players or experts

      • robot-recommended auction

      1. Explanation of the difference
        If my auction differs from the common or recommended auction, explain why:

      • “Most players rebid 2NT here to show 18-19 balanced points.”

      • “Your 3H bid was too strong for this hand.”

      • “Passing here missed a game-forcing auction.”

      • “The common expert choice was 2C, planning to show spade support later.”

      1. Replay option
        After seeing the feedback, the user could replay the auction and try to reach a better or more standard contract.

      2. Optional play
        After the auction feedback, the user could choose:

      • “Play this contract”

      • “Replay the auction”

      • “Show recommended auction”

      • “Compare with other players”

      • “Next bidding deal”

      This would make practice much more enjoyable for beginners. It would reduce the frustration of being stuck in a bad contract and would help players focus on the part of the game they most need to improve: bidding judgment.

      I think this mode could also help platforms retain beginner players by turning a common frustration into a guided learning loop: bid, compare, understand, retry, improve.

      Thank you for considering the suggestion.

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      Angela Lee, Donald Haskell et Jean Francois Brunet
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